“I’m of the belief that the highest fidelity visual representation, while great, isn’t necessarily what we’re trying to get at which is the feeling of the presence of someone else. I think the presence of another person isn’t as photorealistic as we think it is, it’s more in the energy, the sounds, the way they resonate with you there’s a lot of stuff going on,” said Brillhart. “There’s something there where audio as the general fan’s way of getting into things, the box seats as something more high tech. You could also leverage things like web VR or even on your phone incorporate different views. It’s going to be a play of a couple different technologies, but they have to be accessible and they have to be low barrier for entry.” … [Read more...] about Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World?
When was virtual reality developed
industry. After going through two months of almost stalled production schedules, the automakers are gradually shifting towards virtual manufacturing, however, making this concept a reality requires broad-based support and consensus, said CV Raman, Senior Executive Director (Engg), Maruti Suzuki India. According to Raman, embracing the new version of manufacturing will bring the resilience to cope with disruption and the agility to react and adapt when that inevitable disruption occurs.Speaking at ETAuto Simulation & Testing Virtual Congress, Raman said the industry needs to learn the technicalities of the virtual world and emphasised on the need to beef up levels of automation on shop floors. Acknowledging the new changes in norms at the plant, Raman further said that social distancing is going to be a new reality going forward and engineers have to find out ways to evolve manufacturing while adhering to the center guidelines on combating COVID-19. Major focus is on simulation and … [Read more...] about ETAutoSTVC: Adopt virtual manufacturing to build resilience in the time of crisis, says CV Raman
To interact with the world, Manova will use two outward facing camera lenses that track a person's arm and leg movements, allowing them to use a range of physical gestures to interact, including high fives, fist bumps, and toasts. … [Read more...] about Former HTC executive unveils a new 5G VR headset with a Sims-like virtual city as its interface and front-facing cameras to support arm and leg tracking for gestural controls
Image influence: 83% of shoppers point to product images as the most influential factor in their purchasing decision.Order value: increases by 20% Increased shopper engagement and trust: 3D images boost customer engagement 66 percent over traditional 2D images. Increased conversions: Actual purchases can rise 40 percent when a brand adds 3D images, thanks to increased trust and increased customer certainty about what they're seeing.Decreased returns: 3D images can reduce returns of online purchases by 35 percent, again thanks to the amount of information these images provide. VR and AR Microsoft's HoloLens 2 looks ready to go on sale in September Meltdown averted: How VR headsets are making nuclear power plants safer Space robots remotely controlled in VR Using AR and VR to train surgeons (ZDNet YouTube) Best VR headsets for 2019 (CNET) Virtual reality: A cheat sheet for business pros (TechRepublic) … [Read more...] about Augmented reality and 3D will accelerate adoption of e-commerce
"These videos will allow us to generate dynamic 3D maps of PokeStop locations. This can give us a better understanding of how virtual objects persist and where they are in relation to one another, which will help us improve the game's overall AR experiences. In addition, the 3D objects allow our devices to further understand what they are looking at in order to augment reality in real-time." … [Read more...] about Pokemon Go is testing a new Reality Blending snapshot feature that enables Pokemon to move behind objects