“I’m of the belief that the highest fidelity visual representation, while great, isn’t necessarily what we’re trying to get at which is the feeling of the presence of someone else. I think the presence of another person isn’t as photorealistic as we think it is, it’s more in the energy, the sounds, the way they resonate with you there’s a lot of stuff going on,” said Brillhart. “There’s something there where audio as the general fan’s way of getting into things, the box seats as something more high tech. You could also leverage things like web VR or even on your phone incorporate different views. It’s going to be a play of a couple different technologies, but they have to be accessible and they have to be low barrier for entry.” … [Read more...] about Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World?
When virtual reality becomes reality
industry. After going through two months of almost stalled production schedules, the automakers are gradually shifting towards virtual manufacturing, however, making this concept a reality requires broad-based support and consensus, said CV Raman, Senior Executive Director (Engg), Maruti Suzuki India. According to Raman, embracing the new version of manufacturing will bring the resilience to cope with disruption and the agility to react and adapt when that inevitable disruption occurs.Speaking at ETAuto Simulation & Testing Virtual Congress, Raman said the industry needs to learn the technicalities of the virtual world and emphasised on the need to beef up levels of automation on shop floors. Acknowledging the new changes in norms at the plant, Raman further said that social distancing is going to be a new reality going forward and engineers have to find out ways to evolve manufacturing while adhering to the center guidelines on combating COVID-19. Major focus is on simulation and … [Read more...] about ETAutoSTVC: Adopt virtual manufacturing to build resilience in the time of crisis, says CV Raman
When I spoke to Stein and some of his colleagues in the platform, I spent a few minutes on my Macbook customizing my appearance, roughly approximating my body, and selecting a haircut I might aspire to once barbershops reopen. Then, with the click of a mouse, I was ushered into a virtual environment, where I joined some of the Teooh staff to sit at a small roundtable. We could talk to each other through headphones and our computer microphones, and react to comments by tapping a standard set of reaction emoji that would be displayed and exuberantly acted out by our avatars, but we couldn’t see each other in real life. … [Read more...] about Sick of Zoom calls? Try this Sims-style virtual world instead
One of these important technologies is digital commerce. 2020 will be the year that changed the trajectory of e-commerce, telemedicine, and remote work. March 2020 was the first time in US history that consumers bought more groceries online than in-store and by a large margin -- 22% more consumers shopped online for groceries in March. According to the Salesforce global shoppers index report, there was a 20% growth in e-commerce revenue in Q1 2020 versus 12% in Q1 2019. COVID-19 cases were a leading indicator for digital shopping. For most of Q1 2020, digital commerce activity was tacking to 2019 trends. But as the pandemic awareness and social distancing practices grew, there was a 41% spike in digital revenue during the final 15 days of the quarter (March 15 to 31, 2020). … [Read more...] about Augmented reality and 3D will accelerate adoption of e-commerce
To interact with the world, Manova will use two outward facing camera lenses that track a person's arm and leg movements, allowing them to use a range of physical gestures to interact, including high fives, fist bumps, and toasts. … [Read more...] about Former HTC executive unveils a new 5G VR headset with a Sims-like virtual city as its interface and front-facing cameras to support arm and leg tracking for gestural controls