(CBS Local/CBSLA)- “If I really do want to establish a feeling that I’m there, then there needs to be some capacity for me to make a decision to move myself forwards, backwards, around and in doing that, for there to be a response. The responsiveness and that resonance has to be established and maintained in order for it to feel like a live event.”- Jessica Brillhart, Director of USC’s Institute for Creative Technologies MxR (mixed reality) Lab. What will sports, and sports fandom, look like in a post COVID-19 world? While states across America and countries around the world continue to re-open, large gatherings remain a non-starter. The sports events and live concerts of old, in which tens or hundreds of thousands of fans all crowded into a stadium, appear a long ways off. … [Read more...] about Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World?
Virtual reality how much
industry. After going through two months of almost stalled production schedules, the automakers are gradually shifting towards virtual manufacturing, however, making this concept a reality requires broad-based support and consensus, said CV Raman, Senior Executive Director (Engg), Maruti Suzuki India. According to Raman, embracing the new version of manufacturing will bring the resilience to cope with disruption and the agility to react and adapt when that inevitable disruption occurs.Speaking at ETAuto Simulation & Testing Virtual Congress, Raman said the industry needs to learn the technicalities of the virtual world and emphasised on the need to beef up levels of automation on shop floors. Acknowledging the new changes in norms at the plant, Raman further said that social distancing is going to be a new reality going forward and engineers have to find out ways to evolve manufacturing while adhering to the center guidelines on combating COVID-19. Major focus is on simulation and … [Read more...] about ETAutoSTVC: Adopt virtual manufacturing to build resilience in the time of crisis, says CV Raman
One of these important technologies is digital commerce. 2020 will be the year that changed the trajectory of e-commerce, telemedicine, and remote work. March 2020 was the first time in US history that consumers bought more groceries online than in-store and by a large margin -- 22% more consumers shopped online for groceries in March. According to the Salesforce global shoppers index report, there was a 20% growth in e-commerce revenue in Q1 2020 versus 12% in Q1 2019. COVID-19 cases were a leading indicator for digital shopping. For most of Q1 2020, digital commerce activity was tacking to 2019 trends. But as the pandemic awareness and social distancing practices grew, there was a 41% spike in digital revenue during the final 15 days of the quarter (March 15 to 31, 2020). … [Read more...] about Augmented reality and 3D will accelerate adoption of e-commerce
Beyond truly inappropriate behavior, it’s not clear exactly what acceptable behavior looks like. While I tried to make my avatar look like a professional version of myself for our interview and demonstration, would I choose something more whimsical, like longer hair, virtual high-top sneakers, or even green skin, for a casual trivia night? How many reaction emoji is the right number to cheer on a colleague or boss giving a presentation? Is it weird to use the heart reaction in a professional setting? Does the fact that nobody can see your distracted face mean it’s okay to multitask? … [Read more...] about Sick of Zoom calls? Try this Sims-style virtual world instead
To interact with the world, Manova will use two outward facing camera lenses that track a person's arm and leg movements, allowing them to use a range of physical gestures to interact, including high fives, fist bumps, and toasts. … [Read more...] about Former HTC executive unveils a new 5G VR headset with a Sims-like virtual city as its interface and front-facing cameras to support arm and leg tracking for gestural controls