I recently wrote a feature based on an interview conducted with Dmitri Glukhovsky, the Russian author of the Metro books and games. Since the conversation was so interesting, I thought it would be a good idea to put the entire transcript online for people to read through. In it, we talk about politics, writing for video games, video game publishers, the failed Metro movie adaptation, and more. Enjoy! Copyright Ksenia Tavrina, 2016 I was looking into how the first Metro book evolved. You posted it online and had readers who you said became beta testers who were picking holes in the economy, locations, fact checking and that sort of thing. It was interesting to see the parallels there with how modern video games are developed. Oh wow, that’s an interesting angle. Of course. But it wasn’t a conscious decision to mimic or copy the way modern video games are developed, which through beta testing also make great progress while offering partly free content to the gamers before rolling out a paying premium version. Belonging to that generation that was raised with video games and games culture as a part of their day-to-day cultural context and social context, I started gaming… Read full this story
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An unabridged interview with Metro 2033 author Dmitri Glukhovsky have 293 words, post on www.vg247.com at December 12, 2018. This is cached page on CuBird. If you want remove this page, please contact us.