Authenticity. Accuracy. Realism. If you’ve been following the debates around Kingdom Come: Deliverance, you’ll have seen these words a lot, as well as others, like representation, racism and diversity. In the wake its release, there’s been a lot of talk about whether or not Warhorse Studios had been able to make good on their ambitions to deliver an RPG grounded in historical reality. It’s a natural question, but perhaps a better one might be: does the promise of historical accuracy make sense in the first place? The game’s problems (and there are many) aren’t a symptom of a list of inaccuracies that could be fixed, but are rooted in the shaky, dangerous foundations on which those claims were built. It’s important to remember that the past is never presented to us on a silver tablet and we should be wary of any version of past events which claims to be the absolute truth. History is messy and full of gaps into which we necessarily stumble. There are gaps where historical sources have been lost, discarded or destroyed in the intervening centuries. And, more metaphorically, there are those gaps produced by the collectively upheld blind spots of earlier societies. Medieval writers… Read full this story
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