Earlier this week, Electronic Arts and Pandemic Studios announced that The Saboteur will arrive for the Xbox 360, PlayStation 3, and PC on December 8. The occasion was momentous, considering the game was officially announced in March 2007, more than six months before EA purchased the Pandemic/BioWare alliance for a heady $860 million in October of that same year. However, gamers may be understandably cautious on Pandemic’s last effort, given the studio’s recent track record. Having built its name on such critically lauded titles as the original Mercenaries and Star Wars: Battlefront II, Pandemic’s most recent two efforts–Mercenaries 2: World in Flames and The Lord of the Rings: Conquest–were both roundly drubbed by reviewers. GameSpot recently spoke with Greg Borrud, chief production officer at Pandemic Studios, to discuss what lessons the developer learned from its previous two games, as well as why the post-Black Friday launch presents a unique opportunity for The Saboteur. Saying that The Saboteur has the potential to be Pandemic’s best game to date, Borrud notes that the game has been built as a franchise primed for sequels. Borrud also addressed Pandemic’s role in the EA ecosystem, saying that his studio will be shipping at least one… Read full this story
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